Common to all buildings is that they can be both upgraded and razed.

Monument that helps a lot when you make sacrifices to the Gods in your Uber Lair. Will increase the bonuses these blessing received gives.

The place to train units which contain animals in any way. At level 1 you can only train basic animals, but upgrade it to level 5 to unlock the training of Mounted Units.

Increases damage of all your defending units using normal damage, during siege. Also increases resistances of the same element slightly.

The place to train basic infantry. At level 1 you can only train basic melee fighters, but upgrade it to level 5 to unlock the training of ranged units.

The place where the armors and weapons of units are made sharper. Each unit type can be upgraded two times, each time increasing their stats significantly. You can also switch damage type for all units as well as choose specialization one time (permament).

Provides a steady income of diamond and increases diamond storage capacity slightly.

Enables your civilization to propose peace, declare wars and join alliances. Upgrade to level 5 to create your own Alliance.

A magical tree blessed by the Gods that makes your village see further into the fog, and also makes more of your wounded soldiers survive after a attack against this village.

Sacrifices to the Gods are made in here, but also the wicked lair where the Evil Uber Creature lurks, which is trainable at level 8. At level 5 you can train a cheaper mythological creature. Building this building is final, and you will never be able to build the Good Uber Lair instead.

Increases damage of all your defending units using fire damage, during siege. Also increases resistances of the same element slightly.

Monument that increases the total income for village it is placed in. Good when you need extra income.

Monument that is helpful in many ways when it comes to training new units.

Very important for all villages because it is the place where your home army will flee to when losing a village combat, as well as where units finished in training are placed if home army is full.

Provides a steady income of gold and increases gold storage capacity slightly.

Offerings to the Gods are made in here, but also the holy sanctum where the Good Uber Divinity dwells, which is trainable at level 8. At level 5 you can train a cheaper mythological creature. Building this building is final, and you will never be able to build the Evil Uber Lair instead.

A place where you can recruit new heroes. It is also the home for old disbanded heroes, which in that case can be rehired here.

A shop where you can purchase various items for your heroes and villages. Updated each week.

The great village treasury holding items and artifacts. Put village-specific items in here to boost your village. (Do this by entering your home army).

The heart of the village and home of the council, making decisions. Upgrading unlocks the construction of other buildings, as well as increases your civilization points (CP), which are needed when settling new villages.

Trade with the local merchants either buying or selling gold. Effective when having a lot of one resource but in need of another. Notice: Diamonds can only be sold, not bought here.

Protects the village during attacks and sieges by decreasing damage taken from certain elements.

Monument that opens up new possibilities to claim new resource spots at level 5 and 10. Each level it is upgraded it will also increase the time it takes for others to claim those mines.

Monument that inspires your workers to build with more creativity and haste.

A unique monument that some how boosts the value of resources and items found for your whole civilization.

Monument that opens the portal of knowledge for all your civilization's researchers.

Increases damage of all your defending units using poison damage, during siege. Also increases resistances of the same element slightly.

Enables the resarch tab which is the place where new buildings and other science for your civilization are being researched. The more you upgrade this building, the more you can concentrate on the research category of your choice.

Monument that shows the true virtues of war and thereby boosts damage for your home army when protecting your village.

Workshop where you can order the construction of advanced siege units. Upgrade to increase max population slightly, and to increase the train speed in this building.

Provides a steady income of stone and increases stone storage capacity slightly. Also refines some of the stone into iron.

Provides a steady income of stone and increases stone storage capacity slightly.

The perfect place to store extra resources. Greatly boosts your storage capacity for all resources.

Provides a lot of extra spacing for units. Important if you want to hold a really large army.

Hidden cave that shelters parts of your resources from pillaging when attacked. It also helps in protecting items from being stolen when your village is attacked.

Protects the village during attacks and sieges by increasing resistance from certain elements. Upgrade to level 5 to enable sending items with pigeons.

A high lookout tower that makes it possible to look further into the fog of war. Will also slightly help protecting your resources when your village is being plundered.

Increases damage of all your defending units using water damage, during siege. Also increases resistances of the same element slightly.

Provides a steady income of wood and increases wood storage capacity slightly.