Research

- Combat

Pre text

Buildings researched:

Building Name After
Moat 1d 4h 0m 0s
Garrison 3d 4h 0m 0s
Fountain Of Slaughter 3d 12h 0m 0s
Arrow Tower 5d 6h 0m 0s
Poison Tower 5d 8h 0m 0s
Fire Tower 5d 10h 0m 0s
Water Tower 5d 12h 0m 0s
Siege Workshop 12d 0h 0m 0s
Runestone of Warfare 14d 0h 0m 0s

Bonuses researched:

Fixed Bonus Name Ranks Effect Time needed
Extra Army 2 +1 Max number of armies
Rank 1 18d 0h 0m 0s
Rank 2 36d 0h 0m 0s
Extra Unit Slot 6 +1 Max number of unit slots
Rank 1 3d 0h 0m 0s
Rank 2 7d 0h 0m 0s
Rank 3 16d 0h 0m 0s
Rank 4 24d 0h 0m 0s
Rank 5 48d 0h 0m 0s
Rank 6 60d 0h 0m 0s

The table below gives information about what increasing factors are being researched in this category:

Each particular type of factor has 20 ranks, where most often the bonuses gets better after rank 10.

Factor Bonus Name Ranks Effect Rank 1-10 Effect Rank 11-20 Time before first starts
Combat Damage 20 1% higher physical damage 2% higher physical damage 0d 13h 40m 48s
Combat Life 20 +1% unit life +2% unit life 0d 16h 24m 57s
Train Speed 20 2% higher training speed 5% higher training speed 0d 19h 9m 7s
Train Cost 20 2% lower training costs 5% lower training costs 0d 21h 53m 16s
Plunder Capacity 20 2% more resources plundered 5% more resources plundered 1d 0h 37m 26s