Pre text
Buildings researched:
| Building Name | After | |
|---|---|---|
| Moat | 1d 4h 0m 0s | |
| Garrison | 3d 4h 0m 0s | |
| Fountain Of Slaughter | 3d 12h 0m 0s | |
| Arrow Tower | 5d 6h 0m 0s | |
| Poison Tower | 5d 8h 0m 0s | |
| Fire Tower | 5d 10h 0m 0s | |
| Water Tower | 5d 12h 0m 0s | |
| Siege Workshop | 12d 0h 0m 0s | |
| Runestone of Warfare | 14d 0h 0m 0s |
Bonuses researched:
| Fixed Bonus Name | Ranks | Effect | Time needed | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Extra Army | 2 | +1 Max number of armies |
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| Extra Unit Slot | 6 | +1 Max number of unit slots |
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The table below gives information about what increasing factors are being researched in this category:
Each particular type of factor has 20 ranks, where most often the bonuses gets better after rank 10.
| Factor Bonus Name | Ranks | Effect Rank 1-10 | Effect Rank 11-20 | Time before first starts | |||||
|---|---|---|---|---|---|---|---|---|---|
| Combat Damage | 20 | 1% higher physical damage | 2% higher physical damage | 0d 13h 40m 48s | |||||
| Combat Life | 20 | +1% unit life | +2% unit life | 0d 16h 24m 57s | |||||
| Train Speed | 20 | 2% higher training speed | 5% higher training speed | 0d 19h 9m 7s | |||||
| Train Cost | 20 | 2% lower training costs | 5% lower training costs | 0d 21h 53m 16s | |||||
| Plunder Capacity | 20 | 2% more resources plundered | 5% more resources plundered | 1d 0h 37m 26s |