Infrastructure is the way to go if you want to increase your build speed and get earlier access to some buildings. Research in this category is also very efficient when it comes to settling new villages, since it also rewards your civilization with Civilization Points (CP).
Buildings researched:
| Building Name | After | |
|---|---|---|
| Good Uber Lair | 1d 10h 0m 0s | |
| Evil Uber Lair | 1d 10h 0m 0s | |
| Item Treasury | 2d 12h 0m 0s | |
| Runestone of Development | 3d 12h 0m 0s | |
| Altar of Sacrifice | 12d 0h 0m 0s | |
| Tavern | 18d 0h 0m 0s |
This research category has no static bonuses.
The table below gives information about what increasing factors are being researched in this category:
Each particular type of factor has 20 ranks, where most often the bonuses gets better after rank 10.
| Factor Bonus Name | Ranks | Effect Rank 1-10 | Effect Rank 11-20 | Time before first starts | |||||
|---|---|---|---|---|---|---|---|---|---|
| Improved Build Speed | 20 | 2% higher construction speed | 5% higher construction speed | 0d 13h 40m 48s | |||||
| Lower Build Costs | 20 | 2% lower construction costs | 5% lower construction costs | 0d 16h 24m 57s | |||||
| Max Unit Supply | 20 | 2% higher max population | 5% higher max population | 0d 19h 9m 7s | |||||
| Civilization Points | 20 | 1 Civilization Point(s) | 1 Civilization Point(s) | 5d 21h 53m 16s |