Pre text
Buildings researched:
| Building Name | After | |
|---|---|---|
| Runestone of Control | 3d 12h 0m 0s | |
| Marketplace | 4d 4h 0m 0s | |
| Underground Cave | 5d 12h 0m 0s | |
| Runestone of Encounters | 7d 12h 0m 0s | |
| Fountain of Fortune | 12d 0h 0m 0s |
Bonuses researched:
| Fixed Bonus Name | Ranks | Effect | Time needed | |||||
|---|---|---|---|---|---|---|---|---|
| Iron | 1 |
|
The table below gives information about what increasing factors are being researched in this category:
Each particular type of factor has 20 ranks, where most often the bonuses gets better after rank 10.
| Factor Bonus Name | Ranks | Effect Rank 1-10 | Effect Rank 11-20 | Time before first starts | |||||
|---|---|---|---|---|---|---|---|---|---|
| Wood Income | 20 | 2% higher wood income | 5% higher wood income | 0d 16h 24m 57s | |||||
| Stone Income | 20 | 2% higher stone income | 5% higher stone income | 0d 19h 9m 7s | |||||
| Item Sell Rate | 20 | 5% better value on sold items | 10% better value on sold items | 0d 21h 53m 16s | |||||
| Woodcutting Gain | 20 | 5% more wood gained when cutting wood | 10% more wood gained when cutting wood | 1d 0h 37m 26s | |||||
| Stonegrinding Gain | 20 | 5% more stone gained when grinding stone | 10% more stone gained when grinding stone | 1d 3h 21m 36s | |||||
| Iron Income | 20 | 2% higher iron income | 5% higher iron income | 4d 6h 5m 45s | |||||
| Trade | 20 | 2% higher marketplace trade ratio | 5% higher marketplace trade ratio | 5d 6h 5m 45s | |||||
| Gold Income | 20 | 2% higher gold income | 5% higher gold income | 6d 8h 49m 55s |