Tip Corner


Building Structure

Choosing which buildings you wish to include in your village may be strategically important. For example, building a Diplomacy Centre and a Research Centre in your first village is a quite natural choice, since you get access to their features in the game.

Another interesting point is which kind of monument you choose to construct within your village. In the beginning of the game, much is about improving your research and resource income, and this urges on construction of certain monuments.

Later on in the game different monuments are of different interest, depending on which purpose you wish your village to fulfill. Do not be afraid to use the “raze”-icon in order to optimize your constructions. You will notice over time that it sometimes feels completely right to tear down one building to the benefit of constructing another building that fits you better at that time point.

The building Item treasury may feel completely useless in the beginning, but as the game matures and you have more villages to conduct, you will discover its value and the importance of placing items in your villages.

The Underground Cave is a building that may seem tricky to use since you never can anticipate if your village will be prone to plunder or not, but it can be very effective if your village is very vulnerable or if you have chosen not to invest in a great defense for that village.

In the end of the game it is of great interest to gain as many units as possible. Therefore, it may be interesting to have a village which only purpose is the training of new units.

To achieve a high efficiency you should aim at optimize your construction establishment for the benefit of what you try to achieve in that certain time point. When settling a new village, much constructing and upgrading of the buildings lay in front of you.

To construct monuments and place items that are suitable for these tasks in your village, will influence and improve the efficiency of your civilization. Of course it is not bad to also have a long-term plan in the back of your head; this is what strategic games are all about.

Movement routines

Having your armies out in the fields can be both beneficial and disadvantageous. It is important to have a stable army if you are planning to be out and travel a lot during a long time period, since you can count on fighting in battles and lose units. If you are planning to move your army a lot in an area, you should consider your goals.

If you wish your hero to gain a lot of experience and quickly increase in level, visiting a more complicated terrain zone may be an option. By winning a battle in this area will make your hero increase several levels. However, it is also a huge risk factor since losing the battle means that you are certain to lose several units.

If many players are located in the vicinity of your village, you should be very careful. You do not want to lose all your troops because of another player, unless it is necessary.

It is advised to know your surroundings. If neutral of allied civilizations are located close to you, the surroundings are of course less dangerous, and it may be safer to let your armies patrol the fields.

If you wish to bring something that is in close proximity to your village, for example a chest that contains resources, it may be wise to always move the army back to the village spot. By having an army close to your village, it is easier to provide support if either the army or the village needs help.

Additively, try to visit obelisks and shrines on the map when you are passing them with your armies. This will always provide positive effects, in contrast to ruins which are elements of risk. Remember that you must choose the “search location” command in order to actually visit the place.

Tip! Patrol carefully around your village in the beginning, in order to successively make your hero increase for some levels. Take over a mine if you are able. These will increase your resource income by one percentage point.

Move back your armies to the village at regular intervals to replenish the units. When the “protection” effect of your village has expired, you can be attacked by other players or animals. This will make it harder for your armies to give support to the village, the longer away they are from it on the map.

Advancing in the game

To make advancements in the game may either proceed very smoothly, or it may be very difficult. Much depends on how your local gaming area looks, in your area of the world.

If other players decide to battle against each other in your area, it may affect you in a way that makes it harder to maintain conditions needed for settling a new village.
On the other hand, in other parts of the world this may run smoothly since players in that area have chosen to cooperate. As time goes by, players will wish to advance in order to keep up with other players in the world. As a consequence, the local battles will stop or decrease.

To settle a second village relatively early on in the game is preferred, but remember that some players may not share your enthusiasm and therefore wish to attack you to prevent you from getting an advantage in the game. Always make sure to have enough resources to defend your villages, or prepare for an eventual loss of a village.

The scenario in your world may affect your chances of taking over a new village. Some empty village spots may be blocked, and require that all players in the world must achieve a specific goal. One can only know how a scenario turns out by learning as the game goes on, and it is up to you to adapt yourself accordingly to it.