There are plenty of locations that you can visit in Aloriah and common to all is that you have to perform the Search Location command in able to actually visit it on the map. Every time you have visited a location you will receive a notification.
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Some locations are controllable and marked with a colored flag following the color scheme used for describing relations in the game. Uncontrolled locations are marked with a white flag and you can always see to whom a location belongs to by clicking on it. |
Examples on controllable locations are: villages, resource nodes, lookout towers and Dragon obelisks (scenario specific).
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Some locations will hold adventures or give you advantages periodically while others can only be visited once. You will know if a location is unvisited by the little white orb, see picture. If you are still not convinced you can always click on a location and if it is visited you will see a text in the panel. |
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Aloriah is very rich on resources and the mines and quarries scattered around the world have always been of great interest to every civilization living here. The effort for drifting these resource nodes and keeping them safe and fully operational was hard enough for every civilization. Each village is limited in the amount of mines that they can control. |
Recourse nodes may vary depending on zone. They could be of a higher rank or of a more valuable kind.
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Increases your total wood income by a percent number.
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Increases your total stone income by a percent number.
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Increases your total gold income by a percent number.
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Increases your total diamond income by a percent number.
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Gives a permanent boost to your hero or civilization when searched. |
An ancient obelisk from which your civilization can learn valuable experience. This obelisk must be visited by an army that contains a hero.
An ancient obelisk from which your civilization can learn valuable research.
Skills affecting obelisks:
| Attribute | Skill | |
|---|---|---|
| Experience | Fast Learner | |
| Research | Scientist |
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Shrines will boost your army with a positive effect for a limited time. You can only have one effect of the same type active at the same time on your army. |
Boosts damage in all elements.
Increases luck and amount of resources found.
Increases movement speed for your army.
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Ruins are always a bit risky to visit because there is a chance that you will run into traps and get cursed or lose some of your troops. However you will be able to find more valuable items in here and sometimes reinforcements that are more than happy to join your army. |
Information are yet to come.
Information are yet to come.
Information are yet to come.
Information are yet to come.
Information are yet to come.
Skills affecting ruins:
| Attribute | Skill | |
|---|---|---|
| Luck | Luck and Fisherman | |
| Better item find | Relic Finder | |
| Survive Rate | Rune Blood Ritual |
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Scattered around the wilderness one can find treasures with appreciated goods. These chests are always profitable and will never cause any damage to your army. |
A treasure chest can contain the following:
Skills affecting treasure chests:
| Attribute | Skill | |
|---|---|---|
| Luck | Luck and Fisherman | |
| Resources | Resource Collecting |
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When you travel around the world with your armies you will stumble upon enchantments of various kinds.
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The enchantments will not affect neutral players. Good alignment enchantments are white and evil ones are black.