The World

- Locations

There are plenty of locations that you can visit in Aloriah and common to all is that you have to perform the Search Location command in able to actually visit it on the map. Every time you have visited a location you will receive a notification.

Controllable locations


Some locations are controllable and marked with a colored flag following the color scheme used for describing relations in the game.

Uncontrolled locations are marked with a white flag and you can always see to whom a location belongs to by clicking on it.

Examples on controllable locations are: villages, resource nodes, lookout towers and Dragon obelisks (scenario specific).


Visiting locations


Some locations will hold adventures or give you advantages periodically while others can only be visited once. You will know if a location is unvisited by the little white orb, see picture.

If you are still not convinced you can always click on a location and if it is visited you will see a text in the panel.


Resource nodes


Aloriah is very rich on resources and the mines and quarries scattered around the world have always been of great interest to every civilization living here.

The effort for drifting these resource nodes and keeping them safe and fully operational was hard enough for every civilization. Each village is limited in the amount of mines that they can control.

Recourse nodes may vary depending on zone. They could be of a higher rank or of a more valuable kind.

Lumber Mill

Increases your total wood income by a percent number.
Can be found in all zones.

Stone Quarry

Increases your total stone income by a percent number.
Rank 2 and above divides the income into both stone and iron.
Can be found in all zones.

Gold Mine

Increases your total gold income by a percent number.
Can be found in Tropical Islands, Dry Steppes, Misty Marshes and Molten Ashlands.

Diamond Mine

Increases your total diamond income by a percent number.
Can only be found in Molten Ashlands.


Obelisks


Gives a permanent boost to your hero or civilization when searched.

Experience

An ancient obelisk from which your civilization can learn valuable experience. This obelisk must be visited by an army that contains a hero.

Research

An ancient obelisk from which your civilization can learn valuable research.

Skills affecting obelisks:

Attribute Skill
Experience Fast Learner
Research Scientist

Shrines


Shrines will boost your army with a positive effect for a limited time. You can only have one effect of the same type active at the same time on your army.

Battle

Boosts damage in all elements.

Luck and fortune

Increases luck and amount of resources found.

Stamina Shrine

Increases movement speed for your army.

Ruins


Ruins are always a bit risky to visit because there is a chance that you will run into traps and get cursed or lose some of your troops. However you will be able to find more valuable items in here and sometimes reinforcements that are more than happy to join your army.

Ruins (very Easy)

Information are yet to come.

Torn Ruins (easy)

Information are yet to come.

Old Ruins (medium)

Information are yet to come.

Aged Ruins (hard)

Information are yet to come.

Ancient Ruins (very hard)

Information are yet to come.

Skills affecting ruins:

Attribute Skill
Luck Luck and Fisherman
Better item find Relic Finder
Survive Rate Rune Blood Ritual

Treasure Chests


Scattered around the wilderness one can find treasures with appreciated goods. These chests are always profitable and will never cause any damage to your army.

A treasure chest can contain the following:

  • Resources
  • Items

Skills affecting treasure chests:

Attribute Skill
Luck Luck and Fisherman
Resources Resource Collecting

Enchantments


When you travel around the world with your armies you will stumble upon enchantments of various kinds.
These can be of good or evil alignment and will either curse or praise your army depending on what side you are on.

The enchantments will not affect neutral players. Good alignment enchantments are white and evil ones are black.